c# - Counting an Array XNA HLSL -
wondering how count array in hsls? say, have array declared in our effect file:
float2 position[1]; and inside our source set parameter else instance:
effect.parameter["position"].setvalue(myvector2array); under shadering function how count array? similar to:
float4 ps_function(float2 tex : texcoord0) : color0 { int size = position.count(); } thanks in advance :]
the simple way declare constant define array size:
const static int max_positions = 1 float2 position[max_positions];
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