cocoa touch - Getting location of sprite within array cocos2d` -


i need able touch specific moving sprite in array , perform action on it. when perform moveto action, sprite location doesn't update. help!

array:

int numbreds = 7;  redbirds = [[ccarray alloc] initwithcapacity: numbreds];  for( int = 1; i<=numbreds; i++){      int xvalue = ((-50*i) + 320);     int yvalue= 160;       if (i==4)     {          ccsprite *parrot = [ccsprite spritewithfile:@"taco.png"];          [birdlayer addchild:parrot];         [self movement]; //the action moves array horizontally         parrot.position = ccp(xvalue,yvalue);         parrot.tag=100; 

touch

-(void)cctouchesbegan:(nsset *)touches withevent:(uievent *)event  { uitouch *touch = [touches anyobject]; cgpoint location = [touch locationinview:[touch view]]; location = [[ccdirector shareddirector] converttogl:location];   ccsprite *mark = (ccsprite *)[birdlayer getchildbytag:100];  if (cgrectcontainspoint([mark boundingbox], location)) {      cclog(@"yay!"); } 

the problem location of ccsprite doesn't update or move. yay! generated @ origin location of sprite.

try this:

ccsprite *temp = [ccsprite spritewithfile:@"taco.png"];  temp = [birdlayer getchildbytag:100];  if (temp.position.x == location.x) {      // stuff... } 

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