Android chat/MUD client - WCF or Socket viable? -
i trying create text-based multiplayer game android (similar oldschool muds). have basic wcf service working - can make request on android app , server responds blob of xml data.
however, unsure if workable strategy down road - if using wcf, limited app side number , frequency of requests make server. socket connection seem provide duplex communication need unsure how implement (and i've read android may not support duplex socket communication describe?). in case, guidance here appreciated.
how reasonably hope poll wcf service android phone on 3g? fast enough chat between multiple users through server?
is there android socket code can into? can host own socket server using either visual studio (iis?) or eclipse?
Comments
Post a Comment