android - How do I get the scene update handler to break when the action is up (AndEngine)? -


i'm trying increase scale of sprite using update handler. doesn't, however, allow scene action event called, sprite continues increasing in size. how update handler break when action up? have:

the update handler:

scene.registerupdatehandler(new iupdatehandler() {          @override         public void reset() {                  }          @override         public void onupdate(float psecondselapsed) {             if(fillernum>-1){                 if(filler[fillernum].active){                      mphysicsworld.unregisterphysicsconnector(mphysicsworld.getphysicsconnectormanager().findphysicsconnectorbyshape(filler[fillernum].sprite));                     mphysicsworld.destroybody(filler[fillernum].body);                      filler[fillernum].sprite.setscale(filler[fillernum].scale+=psecondselapsed*3);                      filler[fillernum].body = physicsfactory.createcirclebody(mphysicsworld, filler[fillernum].sprite, bodytype.dynamicbody, fixture_def);                     mphysicsworld.registerphysicsconnector(new physicsconnector(filler[fillernum].sprite, filler[fillernum].body, true, true));                 }             }                        }     }); 

and scene touch event:

@override public boolean onscenetouchevent(scene pscene, touchevent pscenetouchevent) {      if(this.mphysicsworld != null) {             if(pscenetouchevent.isactiondown()) {                 createfiller(pscenetouchevent.getx(), pscenetouchevent.gety());                 return true;             }             if(pscenetouchevent.isactionup()){                 log.e("action up", boolean.tostring(filler[fillernum].active));                 createstationaryfiller();             }         }     return false; } 

just save instance of updatehandler:

handler = new iupdatehandler() {... etc 

and when want stop it, call scene.unregisterupdatehandler(handler)


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